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Inside the Box serves as a forum for individuals involved in the production of Gearbox Software content to share personal motives, methods, process and results. Gearbox Software projects are created by a diverse range of individuals spanning a spectrum of different backgrounds, interests, objectives and world views. The views and opinions expressed in this article are those of the author and do not necessarily reflect the official policy or position of Gearbox Software or any of its individual members outside of the author.

I’ve been a Jack-of-all-trades programmer at Gearbox for over 14 years where I’ve worked on Opposing Force, the Brothers in Arms games, Borderlands and many more.  Gearbox is mostly known for first person shooters, but we’ve worked on a skateboarding game and we were involved in bringing Samba De Amigo, a game about maracas, to the Wii.  Despite that I have to admit that I never quite expected to be involved in working on a real-time strategy game again.

I was a bit surprised when, earlier this year, I was told by a manager at Gearbox we were looking at bidding on the Homeworld franchise.  He told me that we would be getting a listing of the files that THQ had gathered from the franchise.  He also mentioned that Gearbox Chief Creative Officer Brian Martel had downloaded the public domain Homeworld source code.  I was asked if I would be interested in looking into this to see what we would be getting if we succeeded in acquiring Homeworld from THQ. READ MORE...

 

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Borderlands 2 Soundtracks

11.22.13 - Chris Faylor

The soundtracks for Borderlands 2 campaign add-ons Captain Scarlett and her Pirate's Booty, Mr. Torgue's Campaign of Carnage and Tiny Tina's Assault on Dragon Keep are now available from Amazon, iTunes, Sumthing.com and other music sites!

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Hungry for more, Vault Hunters? You won't have to wait long – The Horrible Hunger of the Ravenous Wattle Gobbler, the second Headhunter add-on for Borderlands 2, will be available beginning November 26th for just USD $2.99 / GBP £2.39 / EUR 2,99 € on PC and Mac via Steam, Xbox 360 via Xbox Live Marketplace and PlayStation 3* via PlayStation Network!

Seasonal festivities are one of the major inspirations behind the Headhunter series. In the second Headhunter add-on, Mr. Torgue hosts a hunger-themed competition to hunt down a giant turkey, the Wattle Gobbler, and selects sacrificial recruits from all of the districts of Pandora to participate! READ MORE...

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Borderlands 2 Software Update

11.20.13 - Chris Faylor

A new update for Borderlands 2 is scheduled to roll out on PC, Xbox 360 and PlayStation 3 in the coming days, adding support for next Tuesday's release of the second Headhunter add-on (The Horrible Hunger of the Ravenous Wattle Gobbler) and several bug fixes, including some previously available as Hot Fixes.

Details on this update can be found at the links below.

PC Update Information
Xbox 360 Update Information
PlayStation 3 Update Information

In addition, Xbox 360 owners can expect to be prompted to download a new Compatibility Pack in the coming days.

Further updates for all platforms are in the works as well -- we'll be sharing more details on those as they're finalized. For help and support with Borderlands 2, visit support.2k.com or support.gearboxsoftware.com

 

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Gearbox Chili Cook-Off 2013

11.19.13 - Lilith Lindwall

It is that time of year again when the spicy smells of chili fill the studio making everyone hungry.  We had eleven contestants this year, each with their own unique recipe.  The contestants set up early, making sure to have special little tasting cups for the judges. Each made their chili as beautiful as possible - after all they were being judged on presentation! READ MORE...

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Inside the Box: What's in a name?

11.18.13 - Paul Hellquist

Inside the Box serves as a forum for individuals involved in the production of Gearbox Software content to share personal motives, methods, process and results. Gearbox Software projects are created by a diverse range of individuals spanning a spectrum of different backgrounds, interests, objectives and world views. The views and opinions expressed in this article are those of the author and do not necessarily reflect the official policy or position of Gearbox Software or any of its individual members outside of the author.

Hello again.  Paul Hellquist here, creative Director on Borderlands 2.  Today I want to talk about a topic that I’m sure most gamers never really think about but game developers think about an inordinate amount of time: names.  I’m talking about the names of characters, places, enemies, even the games themselves.

In the 14 years I’ve been making games I’ve been involved in coming up with names for a lot of things.  I thought gamers might find it interesting that almost every name in a game usually goes through a lot of discussion with the most controversial things to name obviously being main characters and the games themselves.  I’ve also seen an interesting pattern develop on how the process goes for naming things. READ MORE...

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A Stylish Loot Hunt Update

11.15.13 - Chris Faylor


While we wait on Claptrap to tally up all the Loot Hunt entries -- a process that involves counting and categorizing a truly staggering mountain of alternate entry post cards, intermingled with an indeterminate amount of napping and server integration -- now seemed like a good time to pass along a bonus surprise for all those enemies you've eliminated as of late...

Special fantasy-themed character skins are now available* for players of the Borderlands 2 add-on campaign Tiny Tina's Assault on Dragon Keep!

Look for these customizations to appear in Dice Chests in-game or click on the images image above for a SHiFT code to unlock the skin for that character immediately. Don't forget the accompanying head!

For help and assistance with SHiFT, visit support.gearboxsoftware.com

*Requires active internet connection and Tiny Tina's Assault on Dragon Keep add-on for Borderlands 2. For more details on SHiFT and Hot Fixes, visit support.gearboxsoftware.com

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Back during Community Day 2013, we kicked off a “Week of Charity” to help raise money for the Videogame History Museum, a 501(c)(3) non-profit charity formed to preserve and archive the history of the video game industry. Fans of interactive entertainment from around the world came together to bid on incredible memorabilia from Gearbox Software including development team signed Borderlands 2 Loot Chests, unique one-of-a-kind art pieces from Gearbox concept artists, and rare copies of unique vintage games from the VGHM itself, bringing in over $16,000 for the VGHM – money that will be used to help further the charity’s vision for a physical research and reference facility that will also serve as an interactive education exhibit to the industry and general public.

"The Videogame History Museum is dedicated to the preservation of the history of the greatest medium our species has ever devised - interactive entertainment," said Randy Pitchford, President of Gearbox Software. "I am incredibly proud that my studio and I were able to lend the Gearbox Software 2013 Community Day to Kristy Pitchford as a platform to raise money through auction for such a cool and important cause."

“These past two years working with Gearbox and specifically the Community Day event have been amazing!” said Sean Kelly of the Videogame History Museum. “We are honored that so many fans from far and wide have come together both at the event and online to support and contribute to what we all believe is a great cause. Preserving the history of this incredible industry is something we’ve been doing for over 30 years. With the generous support of so many people at Gearbox as well as all those who bid on the items in the auctions, we’re one step closer to realizing our dream of a dedicated, permanent videogame museum.”

The $16,000 raised this year joins the $12,000 raised during Gearbox Community Day 2012, but the Videogame History Museum still needs more help to achieve its goal of a permanent facility. To learn more about the Videogame History Museum and how you can help out or donate, visit vghmuseum.org

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Inside the Box serves as a forum for individuals involved in the production of Gearbox Software content to share personal motives, methods, process and results. Gearbox Software projects are created by a diverse range of individuals spanning a spectrum of different backgrounds, interests, objectives and world views. The views and opinions expressed in this article are those of the author and do not necessarily reflect the official policy or position of Gearbox Software or any of its individual members outside of the author.

Hi, I’m Anthony Burch, lead writer for Borderlands 2. At this year’s GDC, I did a talk entitled “Designing Humor in Borderlands 2.” I’ve adapted the talk into a less profanity-laden Inside the Box article. Below, you’ll read about how we attempted to convey humor in Borderlands 2 through gameplay alone. You won’t learn how to write funny dialog (because I still don’t know how to do that reliably), but you’ll hopefully learn something about how we tried to convey humor through game design rather than just text-based narrative stuff.

Before I discuss how we tried to make Borderlands funny, I need to point out that Borderlands is not a comedy game. READ MORE...

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With over 1 million official entries (not counting postcard entries), over 25 million total items looted, and over 425 million enemies dispatched, the Borderlands 2 Loot Hunt Sweepstakes has been a remarkable success, thanks to all of your combined efforts.

Over the course of the past four weeks, you all took on the daily challenges and community goals that Mad Moxxi, Captain Scarlett, Sir Hammerlock, Tiny Tina, and Torgue tasked you with and were rewarded with tons of enhanced loot.

Our partners at Sony, Turtle Beach, NVIDIA, and BradyGames supplied amazing weekly prizes that some of you will win!

 Thanks to each and every one of you for participating in this Sweepstakes. Even though some items were clearly more wanted than others (yes, we read your feedback and comments), we hope that you had fun.

Though the sweepstakes officially ends today, we’re very happy to announce two extra bonus community days starting tomorrow! These bonus days are all about just shooting and looting. More details will be posted on the site tomorrow!

Be sure to follow @ECHOcasts and check https://www.borderlands2loothunt.com/ for daily updates.

2K and Gearbox

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Have you ever played Borderlands 2 and wondered what goes on at the Crimson Raider headquarters when you’re not there? I bet you thought Claptrap just cries himself to sleep in his lonely alley in Sanctuary while you’re off shoot-and-looting your way around Pandora, didn’t you? These questions and more will be answered in a series of all-new animated short films by the Academy of Art University students titled, “Borderlands – Tales From The HQ” – available on YouTube next month! READ MORE...

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Happy Halloween - from Gearbox

11.07.13 - Lilith Lindwall

We had another amazing Halloween here at Gearbox complete with a costume contest and a pumpkin carving contest. Every year the results just get better and more impressive.  READ MORE...

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Inside the Box serves as a forum for individuals involved in the production of Gearbox Software content to share personal motives, methods, process and results. Gearbox Software projects are created by a diverse range of individuals spanning a spectrum of different backgrounds, interests, objectives and world views. The views and opinions expressed in this article are those of the author and do not necessarily reflect the official policy or position of Gearbox Software or any of its individual members outside of the author.

Though we’ve spent the last few Inside the Box articles discussing Borderlands 2 exclusively, Gearbox has a long and storied history of equally badass (and psycho-free) franchises. For this week’s Inside the Box, we look back Brothers in Arms: Road to Hill 30, the first entry in Gearbox’s realistic and critically acclaimed WWII strategy-shooter franchise.

 

In the following article, you’ll hear lead designer of multiplayer and current Borderlands franchise director Matthew Armstrong talk about the process of designing a BiA multiplayer mission, playtesting that multiplayer mission, and arguing with programmers. READ MORE...

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The end of Week 3 brings us closer to the end of the entire Loot Hunt Sweepstakes! You folks are unstoppable. This week you all worked together to kill over 100,000,000 creatures and collected over 5,000,000 pieces of loot, just a tad more than last week’s totals. Good job everyone!

Thanks to our friends over at NVIDIA for supplying this past week’s prizes, which included an NVIDIA Shield PC streaming set up and five GE Force GTX 660 Ti Graphics cards!

It should come as no surprise, but you all handled this week’s community challenges without even breaking a sweat. Your reward for completing them is the Skullmasher, which can be yours if you take down Rouge over in Big Bluff. READ MORE...

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