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Inside the Box: The Music of Dragon Keep

07.29.13 - Raison Varner

Inside the Box serves as a forum for individuals involved in the production of Gearbox Software content to share personal motives, methods, process and results. Gearbox Software projects are created by a diverse range of individuals spanning a spectrum of different backgrounds, interests, objectives and world views. The views and opinions expressed in this article are those of the author and do not necessarily reflect the official policy or position of Gearbox Software or any of its individual members outside of the author.

Hello! So, my name is Raison Varner and I was one of the audio guys on the recently released Tiny Tina’s Assault on Dragon Keep campaign add-on for Borderlands 2. I’m a sound designer and composer here at Gearbox, and I wanted to take a moment to expand upon some of the other Dragon Keep articles by my fellow teammates (such as Lead Level Designer Ryan Heaton's overview of our design goals and development process and "Fart Jokes and Tragedy" by Lead Writer Anthony Burch). The fantasy setting in this add-on was something new for the series so I thought I would highlight the development of the music for the main town, Flamerock Refuge.

Jesper Kyd (jesperkyd.com), one of the fantastic composers that we contracted for Borderlands 2, and I (soundcloud.com/rvarner) did the score for this add-on and had a blast doing it!

Writing music for Aster (the internal code name for Tiny Tina's Assault on Dragon Keep) was a special pleasure for me. I’ve always been a huge fantasy RPG nerd, in fact, Final Fantasy 6 was one of the main reasons I joined the industry, so working on an orchestral fantasy score is one of my favorite opportunities ...READ MORE

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Borderlands and Minecraft Meet Again!

07.26.13 - Chris Faylor

More Borderlands skins are coming to Minecraft: Xbox 360 Edition as part of Skin Pack 5 with Roland, Axton, Handsome Jack, Maya and Salvador joining Skin Pack 4's Mordecai, Lilith, Brick and Claptrap!

Skin Pack 5 for Minecraft: Xbox 360 Edition arrives Wednesday, July 31 at 160 Microsoft Points -- keep an eye on PlayXBLA.com for the latest there!

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PAX Australia News Recap

07.25.13 - Chris Faylor

PAX Australia was a blast! Among the major announcements at our Inside Gearbox Software panel was the revelation of the upcoming Ultimate Vault Hunter Upgrade Pack 2: Digistruct Peak Challenge for Borderlands 2 (which will raise the level cap to 72) and new downloadable packs for Borderlands 2 that will each add a new quest leading to a uniquely-themed boss fight starting this fall, along with a discussion of our recent Homeworld acquisition and plans plus this year's Community Day.

Check out GameSpot's video of the panel for all the information available thus far and keep an eye here on GearboxSoftware.com for more details on all of the above in the future!

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Borderlands 2 Hot Fixes (7/24)

07.24.13 - Chris Faylor

New hot fixes for Borderlands 2 are now rolling out on PC / Mac, Xbox 360 and PlayStation 3!

Borderlands 2 Hot Fixes
July 24, 2013
  • Corrected an issue with certain assault rifles not receiving the proper damage bonus from their barrel.
  • Flynt now has a chance to drop the Tinderbox and other unique items.
  • Addressed an issue where BNK-3R could get stuck and not be defeated.
  • Corrected the alignment of holographic pistol sights.
  • (Mr. Torgue DLC) Badassasarus now takes proper explosion damage from the Tunguska rocket launcher.
  • (Tiny Tina DLC) Players that have accepted but not completed "Roll Insight" can now properly interact with Murderlin.
  • (Tina Tiny DLC) Repositioned the boundary turrets in Unassuming Docks to prevent players from missing a critical area.
  • Addressed a rare issue where players who did not complete the optional "Collect Slag Samples" objective would not properly spawn back into the Natural Selection Annex.

A hot fix is automatically applied at the "Press Start" screen when Borderlands 2 is connected to the internet. In general, hot fixes are used to temporarily address issues between major updates. Hot fixes are not permanent -- they are temporarily stored in memory during the game session and lost upon exiting Borderlands 2.

To ensure that you receive hot fixes, make sure that your system is connected to the internet when Borderlands 2 boots up. A hot fix differs from an update in that an update contains changes that are permanently stored on your system and only needs to be downloaded once.

For more on hot fixes and updates to Borderlands 2, keep an eye on the respective Knowledge Base article for your platform: PC, Xbox 360, PlayStation 3.

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Aliens: Colonial Marines Update

07.23.13 - Chris Faylor

A new update for Aliens: Colonial Marines was recently released on PC, PlayStation 3 and Xbox 360 in conjunction with the new campaign add-on Stasis Interrupted.

Details on the PC, Xbox 360 and PlayStation 3 updates can be found below:

PC Update Information
Xbox 360 Update Information
PlayStation 3 Update Information
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Inside the Box: Papercraft

07.21.13 - Jeff Broome

Inside the Box serves as a forum for individuals involved in the production of Gearbox Software content to share personal motives, methods, process and results. Gearbox Software projects are created by a diverse range of individuals spanning a spectrum of different backgrounds, interests, objectives and world views. The views and opinions expressed in this article are those of the author and do not necessarily reflect the official policy or position of Gearbox Software or any of its individual members outside of the author.

Hi! I’m Jeff Broome. I’ve been a programmer here at Gearbox for 11 years. On our forum, I’m known as “botman”, and I’m here to tell you about a hobby of mine that makes use of the assets from some of the games that Gearbox has released. My hobby is making papercraft models from game assets. When I was a boy, my older brother and I loved to build models. We built model cars, model planes, and even model rockets which we would launch into the air from a field near our house. I’ve always loved working with computers and I’ve always loved working with my hands building things, so making papercraft models gives me a way to do both.

Papercraft models are created by printing out designs on sheets of paper, cutting them out, folding the pieces and gluing them together. It’s an inexpensive way to create your own models. There are some very simple and easy to assemble papercraft models for a novice builder and there are some that are much more intricate and time consuming for the more advanced builder. It doesn’t take a lot of skill or tools to get started and you can build something to keep forever that you can be proud of. When you become more familiar with the tools used to create papercraft models you can create your own designs. The only limit is your imagination and the time it takes to build the model. READ MORE...

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PAX Australia

07.19.13 - Chris Faylor

You won't want to miss the Inside Gearbox Software / Borderlands panel at PAX Australia that's kicking off at 1:30pm AEST (What time is that for me?) -- tune in to watch it live at twitch.tv/2k!

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What's Your Story?

07.15.13 - Chris Faylor

We want to help share your story with the world!

Video games can help change and shape our everyday lives in wonderful ways. How has Borderlands done this for you?

Let us know by writing in to mailbag@gearboxsoftware.com and there's a chance we may share your story with the world during the Inside Gearbox Software panel at PAX Australia! (What time is that for me?)

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Inside the Box: Field of View

07.15.13 - J. Kyle Pittman

Inside the Box serves as a forum for individuals involved in the production of Gearbox Software content to share personal motives, methods, process and results. Gearbox Software projects are created by a diverse range of individuals spanning a spectrum of different backgrounds, interests, objectives and world views. The views and opinions expressed in this article are those of the author and do not necessarily reflect the official policy or position of Gearbox Software or any of its individual members outside of the author.

Let's talk about field of view (FOV).

As a UI Programmer on Borderlands 2, I championed the effort to make FOV a player-adjustable setting in the PC version of Borderlands 2. I went into this with no idea of how far-reaching the ramifications might be, only knowing that this was one of the most frequent complaints we heard about Borderlands 1 and that my own experience with the PC version of BL1 had been soured by the narrow FOV.

So, where to begin? Most of the time, when I see discussions about FOV on internet forums, I see a lot of comments about preferred FOV values, usually in the 90-100 range. What I haven't seen as much is a clear understanding of the relationship between FOV and aspect ratio, especially as it relates to widescreen behavior. So that's mostly what I want to talk about. That, and math.

Why is FOV a big deal? If you’ve ever heard someone talk about how certain games make them feel motion sick – or maybe you’ve experienced this yourself – this should give you some insight into why finding a natural FOV is so important. But what makes an FOV feel natural? ...READ MORE

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Have you heard? Tiny Tina's invited all the Borderlands 2 Vault Hunters to come play Bunkers & Badasses down in Sanctuary, and tucked away in each invitation is a SHiFT code for special gear that'll help them in their fantastical adventures into Tiny Tina's Assault on Dragon Keep!

CHECK OUT THE INVITATIONS

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Inside the Box serves as a forum for individuals involved in the production of Gearbox Software content to share personal motives, methods, process and results. Gearbox Software projects are created by a diverse range of individuals spanning a spectrum of different backgrounds, interests, objectives and world views. The views and opinions expressed in this article are those of the author and do not necessarily reflect the official policy or position of Gearbox Software or any of its individual members outside of the author.

On Borderlands 2, I touched many of the missions in one way or another as Senior Designer, but I was primarily responsible for Chapter 6: Hunting the Firehawk, Chapter 12: The Once and Future Slab, and Chapters 14 & 15: Where Angels Fear to Tread.

Mind you, Paul Hellquist (Creative Director and Lead Designer) and Anthony Burch (Lead Writer) had already written and designed all of these missions on paper by the time I joined the project. But, while these were some of the most crucial parts of the plot, they had only been implemented in the most minimal way: as a series of placeholder objects in a test level that updated mission objectives when used or destroyed.

In today’s Inside the Box, I want to introduce you to Construct, a proprietary tool developed internally by Master Tools Coder Brent Friedman. The designers on Borderlands 2 used Construct to take a mission ...READ MORE

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Xbox Live Deal of the Week

07.03.13 - Chris Faylor

Several downloadable add-ons for Borderlands 2 on Xbox 360 will be discounted for Xbox Live Gold members from July 2 to July 8, 2013 -- check out the savings below:

Dates, prices and availability are subject to change and may vary by region.

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New Borderlands 2 Heads and Skins

07.02.13 - Chris Faylor

High five, Vault Hunter! You’ve earned it. You’ve also earned the chance to don some fearsome new heads and skins! 2K and Gearbox Software are excited to announce that NINE new customization sets for Borderlands 2 will be available today* on PC (Steam), Xbox 360 (Xbox Live Marketplace) and PlayStation 3 (PlayStation Store - North America) -- four for Krieg the Psycho as well as one additional set for the other five playable characters!

Each set includes a matching head and skin for a particular character and is priced at 80 Microsoft Points / USD $0.99 / GBP £0.79 / EUR 0,99 € / AUD $1.75 per set.

Deck your Psycho out in FOUR themed sets – Dark, Madness, Supremacy, or Domination – and help show off your inner badass with new customizations for Axton the Commando, Maya the Siren, Salvador the Gunzerker, Zer0 the Assassin and Gaige the Mechromancer! Whether you need to BATHE IN THE GORE or have a SPLITTING HEADACHE, we have you covered IN BLOODY HATRED!

Want to learn more? Join the conversation on Twitter by following @ECHOcasts, like us on Facebook or visit the official Borderlands 2 web site.

*Coming July 10th on PlayStation 3 in Europe.

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Borderlands 2 Software Update

07.02.13 - Chris Faylor

A small update for Borderlands 2 is now rolling out on Xbox 360, joining the updates recently released on PC and PlayStation 3.  Full details are available at the links below:

PC Update Information
Xbox 360 Update Information
PlayStation 3 Update Information

Additional updates are in the works for all platforms as well.

For help and support with Borderlands 2, visit support.2k.com or support.gearboxsoftware.com

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