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Inside the Box: Evolution of Loot

09.30.13 - Paul Hellquist

Inside the Box serves as a forum for individuals involved in the production of Gearbox Software content to share personal motives, methods, process and results. Gearbox Software projects are created by a diverse range of individuals spanning a spectrum of different backgrounds, interests, objectives and world views. The views and opinions expressed in this article are those of the author and do not necessarily reflect the official policy or position of Gearbox Software or any of its individual members outside of the author.

 

Hello everyone, Paul Hellquist, creative director for Borderlands 2 here again.  A few weeks ago I wrote about how the loot system works on Borderlands 2.  I encourage you to read that first here if you haven’t since I’m writing this under the assumption that you know what is covered there.  At the end of that article I asked you guys to send in your questions about loot so I could figure out what tell you about next.  You guys were very vocal and I got a lot of inquiries from all channels.  Thanks to everyone who chimed in!

The questions covered a wide range of topics around loot.  I had originally thought that I would do an FAQ style article with quick answers to a lot of questions.  Once I saw... READ MORE

 

 

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Inside the Box: Writing Handsome Jack

09.23.13 - Anthony Burch

Inside the Box serves as a forum for individuals involved in the production of Gearbox Software content to share personal motives, methods, process and results. Gearbox Software projects are created by a diverse range of individuals spanning a spectrum of different backgrounds, interests, objectives and world views. The views and opinions expressed in this article are those of the author and do not necessarily reflect the official policy or position of Gearbox Software or any of its individual members outside of the author.

A couple of people have asked about Handsome Jack – how we came up with him, why he is the way he is, and other stuff like that – so for this week’s Inside the Box, I’m going to talk about Handsome Jack. I will also use all my self-restraint to not call this article Handsome Jack In The Box, as twitterfriends Eric (@Souzetsu) and Jim “Dungeonmans” Shepard (@madjackmcmad) suggested.

It is, of course, always difficult to talk about your own work without coming off as a self-congratulatory douche (for me, anyway), so apologies in advance. READ MORE...

 

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Bid on rare and one-of-a-kind Gearbox memorabilia (including Borderlands 2 concept art!) to help benefit the Videogame History Museum and preserve the legacy of gaming for generations to come: gearboxsoftware.com/charityauction

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Watch the Community Day 2013 Stream

09.17.13 - Chris Faylor

Community Day is a celebration of our awesome fans -- the people whose passion and support makes it possible for us to create experiences like Borderlands 2 in the first place! If you missed Community Day 2013, check out the archive at twitch.tv/gearboxsoftware for a behind-the-scenes peek into game development, a glimpse into what the future holds including a look at the upcoming Borderlands 2 Headhunter Packs, amazing fan-created costumes and props, and more!

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Inside the Box: The Once And Future Slab

09.16.13 - Keith Schuler

Inside the Box serves as a forum for individuals involved in the production of Gearbox Software content to share personal motives, methods, process and results. Gearbox Software projects are created by a diverse range of individuals spanning a spectrum of different backgrounds, interests, objectives and world views. The views and opinions expressed in this article are those of the author and do not necessarily reflect the official policy or position of Gearbox Software or any of its individual members outside of the author.

Welcome to another edition of Inside The Box! It's me again, Keith Schuler, Senior Designer here at Gearbox. Today, I'd like to tell you a little bit about The Once And Future Slab, one of the missions I worked on during the development of Borderlands 2. More to the point, I wanted to talk about how Brick came to be a "Buddy AI" character who could fight alongside the player during the latter part of that mission. READ MORE...

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Inside the Box serves as a forum for individuals involved in the production of Gearbox Software content to share personal motives, methods, process and results. Gearbox Software projects are created by a diverse range of individuals spanning a spectrum of different backgrounds, interests, objectives and world views. The views and opinions expressed in this article are those of the author and do not necessarily reflect the official policy or position of Gearbox Software or any of its individual members outside of the author.

Hello all. It’s Paul Hellquist, creative and design director for Borderlands 2 here again. I have previously written all of the articles about the design of Krieg. Today I’d like to spend some time demystifying how the Borderlands 2 loot system works. There has been a lot of speculation based on people’s play experiences and I felt it would be interesting and valuable for everyone to get the true story straight from the horse’s mouth. READ MORE...

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Community Day 2013

09.06.13 - Chris Faylor

Gearbox Community Day 2013 is on September 14 -- just over a week away!

Will you be attending in-person or online? Learn more at gearboxsoftware.com/communityday

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Packed with real-world and in-game swag, a new run of the Borderlands 2 Diamond Plate Loot Chest is back in stock at ThinkGeek -- quantities are limited, gets yours before they're gone!

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Today's an exciting day for Borderlands 2 with the Ultimate Upgrade Pack 2: Digistruct Peak Challenge (containing 11 additional levels for characters to gain, more skill points, the challenging new Raid on Digistruct Peak map, and more) out now on Xbox 360, Steam and hitting PlayStation 3 with the next PlayStation Store update!

Details on the level cap increase, new content and latest software update can be found below:

Raising the Borderlands 2 Level Cap
Borderlands 2 Update Notes

Don't forget there's more to come for Borderlands 2 with forthcoming Headhunter Packs! The first, T.K. Baha's Bloody Harvest, arrives in October packing a new uniquely-themed area, story-driven missions, giant boss fight and more unlockable character customizations with additional Headhunter Packs on the way!

And just in case you need some new gear to help level up, here are some celebratory SHiFT codes...

PC / Mac SHiFT Code for 5 Golden Keys in Borderlands 2:
CTC3J-KR9H5-WTZ3T-TJ3TB-6SRRJ

Xbox 360 SHiFT Code for 5 Golden Keys in Borderlands 2:
KTKJ3-J95JT-HX93R-K6BBB-ZWR9H

PlayStation 3 SHiFT Code for 5 Golden Keys in Borderlands 2:
CBKTT-66RHB-ZHK5B-SB53J-SJ3KT

These codes will be active for longer than normal, but don't wait too long -- they will expire some day! To redeem, at the Borderlands 2 Main Menu select Extras then SHiFT Code.

For help and assistance with Borderlands 2 and / or SHiFT, visit support.gearboxsoftware.com

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PAX Prime 2013

09.01.13 - Chris Faylor

You won't want to miss the Inside Gearbox Software panel at PAX Prime that kicks off Monday, September 2 at 4:30pm CT (What time is that for me?) -- tune in to watch it live at twitch.tv/2k!

Also, if you're out at PAX Prime, don't forget to stop by the 2K booth to be among the first to play the upcoming Borderlands 2 Headhunter Pack add-on T.K. Baha's Bloody Harvest -- the four-player team with the best boss takedown time across all the entire show will win a trip out to Gearbox Software Community Day 2013 on September 14 to compete against the Gearbox Software team!

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